However, some could argue that since a Machine Gun can damage armor in the BattleTech universe, it stands to reason that infantry should as well. Because of their means of transportation, motorized squads are allowed to tow heavier squad support weapons such as Field Guns. While standard infantry formations are useful in most situations, certain environments and missions require specialized infantry, troopers who have received advanced training and equipment to fulfill roles ill-suited to other soldiers. The damage formulas can also lead to some unusually high amounts of damage against armor, even though the troopers are unlikely to actually deal major damage when looked at objectively (a bunch of rifles versus what's effectively diamond plated steel in the case of Ferro-Fibrous armor ends up sloughing off a ton of the armor in the case of a "perfect" Auto-Rifle "shot" from a normal IS platoon in CBT play). For example, a Periphery world with little access to BattleMechs and battle armor, but good access to tanks and other Vees would be a place that needed infantry … Individual people remain largely unchanged from those of modern times, due in part to stretches of protracted interplanetary warfare during which … Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades. There are four basic categories, each with its own, distinct traits and features. Is there a mech list of what is in game? Unfortunately for them, most of them are hardly a threat for even the lightest of battlemechs, though some (generally 60 or 80 tons) carry heavy weapons that can cause trouble if you're not careful. Battle Armor with an AP Mount also deals full damage to infantry, and receives damage as though they were 'Mechs with each cluster of damage rolled per suit. For a full list of all infantry types, see Infantry Units. [2] Offering more protection compared to motorized infantry, these vehicles are also larger and heavier, capable of providing fire support themselves if sufficiently armed. Missile batteries have a number next to them; this tells you how many missiles will fire when you use that weapon. Equipment Lists This section list the statistics of weapons and equipments, and requirements of systems that may sell them. Weapon ranges are (generally) toned This is likely due to the fact that needler weapons are categorized in this area as well, instead of their own area. [3] This allows them to clear terrain more quickly, and gives them superior mobility to other infantry when operating in an urban environment. Most other weapons only deal around one tenth the damage they normally would against infantry, and missiles deal half as a result of not being designed to hit multiple targets, granted an infantryman directly hit by an AC/20 round, or even a LRM warhead probably wouldn't be having a good time. Did You Know? BattleTech Compendium Limited Edition (HC) 1994 1,000 Printed 1691 BattleTech Compendium: Rules of Warfare (SC) 1994 Out of Print 1692 The Periphery 1996 In Print 1693 The Battle of Coventry 1997 In Print 1694 1996 1695 [6] This is done to abstract the actual effectiveness of the unit against an armored target, with the entire unit firing at a it. These either support enemy lances or act as skirmishers. Pages in category "Infantry Units" The following 68 pages are in this category, out of 68 total. To find units, start by entering your search terms. Your Online Battletech Guide picture War of 3039 news Merry Christmas and Happy New Year! Their training, equipment, battlefield role and organization can vary wildly, allowing them to fulfill a number of disparate goals. It will also suggest ideal combinations of troops and weapons, as well as introduce additional For a full list of all infantry types, see Infantry Units. [4], One of the most expensive types of infantry, jump infantry are trained in the use of Jump Packs, bounding across the battlefield in "hops" of up to 100 meters. The more terms you enter, the smaller the list of matching units will be. [1][3][5] In addition to the normal number of infantry, mechanized squads and platoons include enough personnel to man their vehicles. Non-Lethal weapons (called Non-Penetrating Weapons) can be used, and for CBT play these weapons affect infantry normally in terms of damage, including the fact that the infantry is considered "killed". Steeped in the feudal political intrigue of the BattleTech universe, the game features an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics. BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. (Editors: Want to create a new canon Infantry Unit page?). It will also suggest ideal combinations of troops and weapons, as well as introduce additional The Compound Bow for example is capable of shooting to 160 meters in RPG play, but is abstracted to being a melee weapon in the CBT board game (less than 30 meters, or the same hex), the same category as actual melee weapons, including the Sword, Katana, or the more combat effective Vibroblade, Vibrosword and Vibrokatana (though actual melee weapons have an additional to-hit modifier, since chasing down and stabbing someone within a 30x30 meter area is harder than shooting them with a bow). The following 68 pages are in this category, out of 68 total. Conventional infantry should refer to rules for ammunition costs and weights (see pp. [11], Your BattleTech News Roundup For November 2020. The Infantry Primer will be a PDF-based book that will list in detail all the types of infantry available for the BattleTech board game. [7]. - There Was A BattleTech Card Game, And It Was Great™ Foot Infantry Rifle Platoon/Raventhir’s Infantry Guard, Raventhir’s Iron Hand, https://www.sarna.net/wiki/index.php?title=Category:Infantry_Units&oldid=607795. This list catalogs all canon Infantry Weapons articles on BTW. We will list these restrictions so Game Masters can craft a scenario where this type of infantry has an actual use. Iron Wind Metals make official BT tanks and infantry, although I've never particularly cared for most of the classic designs and they're expensive as heck as well. BattleTech Community Ads Xmarx Scale Terrain/Buildings * - These Weapons use Power Packs, 200 Cbills will buy five military power packs giving 1,000 power, this should be sufficient for a single battle for all but the most power hungry of weapons. As old as war itself, Infantry are the foot soldiers of any military force. As mentioned above, for simplicity, infantry with their own transport are abstracted into their base motive type, even though it would likely be probable for infantry units to be attached to small Support Vehicles. [9] Strangely, even if a platoon is wiped out by non-lethal weaponry, there's still a not insignificant chance that the infantry will end up "dead" when triaged by a medical team. This list is no longer being updated. Jump infantry may also be carried to the battle on transports, favoring in particular VTOL craft. Game Type: Play By Email Group List Unit Founded: 9th of May, 3090 Unit Description A Combined Arms Regiment, loyal to House Kurita and employs all the five pillars that make the Combine what it is. While some will dismount prior to battle, other motorized forces fight from their vehicles, the high speeds and tight formations they typically fight at giving them a reputation for recklessness. The old metal CAV stuff worked well for BT tanks and VTOLs, but the newer plastic ones are re-scaled for 1/144 and are far too big and the infantry has always been too big. BATTLETECH > General Discussions > Topic Details Davehillbo Apr 21, 2018 @ 6:42am Mech list. Infantry squads in AS? Infantry rolls full fare damage values when attacking other infantry (not counting cover) using the infantry versus infantry tables. Laser rifles have an effective RPG range of over 1km, but in CBT play, this is reduced to 60 meters for the short range bracket, 120 for medium ranges and 180 for long. (Shops stock only a few rare item from hundreds of picks, every time you jump into the In addition to hostile battlemechs, you will also encounter a number of ground-based vehicles. BattleTech Infantry Paradigm 1 At the top are three bases each with three figures, which I think makes a good representation of a squad/section of infantry for the game. Proper, fully staffed medical teams and Paramedics can bring that target number down though.[10]. [3], The sheer versatility of infantry means their categorization is broken down into two broad categories: their motive type and their armament. [3][4], The cheapest and easiest to maintain, foot infantry are able to cross a wide variety of terrain features, although the lack of any transportation beyond their own legs limits their speed and range of movement. - There Was A BattleTech Card Game, And It Was Great™ Your BattleTech News Roundup For October 2020, https://www.sarna.net/wiki/index.php?title=Infantry&oldid=506788. [2] However, without any transportation, jump infantry are limited in the number and types of support weapons they can carry.[4]. The major exceptions to this rule are the Machine Gun, Small Pulse Laser (and Micro Pulse Laser), the Flamer series and the AP Gauss Rifle (artillery is unwieldy, but counts too). There is no cap in CBT play for how many times this type weapon can be fired (unless the weapon is specifically one shot), as long as the crew follows the proper movement rules for the weapon (usually meaning they can't move and shoot it in the same turn), and have the crew to fire it, they can fire it. This category has the following 6 subcategories, out of 6 total. [1][3][4], Mechanized infantry are carried into battle in smaller fighting vehicles (typically weighing less than five tons[citation needed], compared to the full-sized machines classified under Combat Vehicles) ranging from halftracks to hoverpods and three-man submarines. Save battletech infantry to get e-mail alerts and updates on your eBay Feed. BattleTech is a wargaming and military science fiction franchise[1] launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003[2]; and published since 2007 by Catalyst Game Labs. "Normal" weaponry needs a post battle check of 7 or greater per infantryman to have them survive the damage, regardless of the source. Started by pixelgeek 5 Replies 329 Views 08 November 2020, 08:29:43 by Elmoth Question about versions, etc. Their most common assignments include static defense, population control, garrison duty and counter-insurgency operations. The king of the battlefield is the BattleMech, but a myriad of other military units bring additional fun to any game, from combat vehicles to infantry to aerospace units and more. Battletech Extended 3025 - Commander's Edition An unofficial expansion to the BATTLETECH game based on 3025-3057 lore that includes tons of additional 'Mechs, vehicles, lore distinct factions using lore correct lances, more varied shops, and all while preserving vanilla balance and gameplay.Commander's Edition is all of that and more, entirely new refined gameplay and gameplay layers Weapons are the bread-and-butter of the war-torn world of Battletech. The LRM-10 weapon fires ten long-range missiles; the SRM-2 fires just two short-range missiles. BattleTech Infantry Paradigm 2 Last time I talked about how I was creating a paradigm for deploying infantry in BattleTech and have them deployed on a one-to-one basis, just like battlemechs and vehicles. The items listed here primarily use the RPG damage system. This page was last edited on 12 January 2019, at 23:15. Underestimated and under-appreciated in the eyes of their so-called betters, many a campaign is often won or lost due to the actions of the "poor bloody infantry" while BattleMech and AeroSpace Fighter pilots win the glory. The ability of even the poorest Periphery state or pirate band to field large formations of infantry ensures their use throughout known space, from the Inner Sphere to the Kerensky Cluster. In addition to their small arms, foot infantry also carry support weapons, though they are limited in how many and what type they may carry. If that roll fails, the man is considered to be "dead", even though they took the hit by a non-lethal weapon. [1][2][3], The advent of Battle Armor has also seen a renewed interest in the use of infantry. This list catalogues all canon Infantry Unit articles on BTW. Gameplay Rules, Notes, and Quirks [] Infantry in the CBT BattleTech board game are usually heavily abstracted for the sake of simplicity. [5] They may also be transported to the battlefield in modified heavy APCs. While a support weapon might need to be reloaded (or recharged) with many individual military power packs, or ammunition belts, often weighing about a tenth of the weapon itself, if not more. Though superior in many ways to their unarmored brethren, their sheer expense and unsuitability for a number of roles sees the continued use of "conventional" infantry. Razans Ronins is a I Explain the various roles that common foot soldier preforms in the BattleTech universe. Due to the way infantry damage works formulaically, an infantry squad in CBT at minimum will deal one point of damage to all targets, assuming they hit, as long as the weapon can deal "penetrating damage" (which basically means it shoots something intended to kill you).This can imply that a squad with nothing more than a Axe as a weapon can deal what can be considered major damage to a (probably light) 'Mech, even if only a single man remains to carry out the attack. Range is one of the most important factors in choosing the weapons to outfit your mech with. In the event of "non-lethal" weapons, the target roll is 5. The Infantry Primer will be a PDF-based book that will list in detail all the types of infantry available for the BattleTech board game. 22 August 2020: Product list () With digital product releases now very common, and Print-on-demand publications further blurring the line between physical and digital products to the point of rendering the distinction meaningless, it is time to discuss and perhaps change how we're listing them in our Master List of BattleTech products . [1][2][3], Motorized Infantry ride into battle on light vehicles such as motorcycles and jeeps, making them faster than foot infantry although more restricted in the types of terrain they can traverse. Database … Since even before Total Warfare was first published, it has been our goal to provide BattleTech fans with a comprehensive list of game units and their corresponding Battle Value. While it may indeed be realistic, there's no need to add excessive gore and to possibly get re-rated on the ESRB. The best way to take out infantry is usually with another infantry squad, or Battle Armor, especially if they've dug into hard cover, like a city in which they are defending. 260-285, A Time of War) and are assumed to carry five reloads for their weapons as a standard combat load. Click "Show More" to see the whole list! Weapon ranges are (generally) toned down to a range where the infantry can only fire their weapons at rather short ranges, even if their rated ranges are much further. [1] One of their primary roles is to hunt down enemy 'Mechs, for which they receive extra training and equipment to accomplish this mission. This page was last edited on 22 June 2020, at 09:58. This can be any type of ammo as well. With a few exceptions most vehicular scale weaponry doesn't deal much as much damage to infantry versus a vehicle, and in fact, infantry take significantly reduced damage from most vehicular weaponry. They will not be able to affect armor however. Checking out some small, but excellent Battletech Mods! [8] This of course precludes Anti-Mech swarm and leg attack tactics. In front, on the left, is a single figure on a base to allow for . The Aurigan Reach, a vast … Infantry in the CBT BattleTech board game are usually heavily abstracted for the sake of simplicity. Infantry ammunition usually isn't tracked, with the exception of the Field Gun and Field Artillery classes of infantry, which are assumed to have a ton of ammo, such as would be present as a vehicular ammo bin. Welcome to the BattleTech Master Unit List. Missile weapons come in two flavors, long-range missiles (LRM ) and short-range missiles (SRM ). This is not considered in CBT play. Record Sheets Pre-filled record sheets for the various units found in the technical readouts are published separately. Please refer to the new list found here Battletech Advanced 3062 currently consists of approximately 243'Mech chassis, with roughly 1,342'Mech variants in total. Aries Games & Miniatures - … A detailed timeline stretching from the late 20th century to the mid-32nd describes humanity's technological, social and political development and spread through space both in broad historical terms and through accounts of the lives of individuals who experienced and shaped that history. Your premier dealer for Battletech, Robotech, Macross, CAV Strike Operations, Iron Wind Metals, Catalyst, Army Painter, Reaper Master Series Paints, & more! More Than A Game BattleTech is much more than a board game as presented in the BattleTech Introductory Box Set . Infantry BV, list, and printing « on: 15 February 2014, 07:34:50 » Okay I'm trying to get a game together and I realized that I do not have a list of the various infantry units, BA included, and their battle values. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. Yep, that is what I said in reply to the OP and the idea of infantry, which is why paragraph two is saying there are work arounds to that. These forces are organized differently, generally smaller in size with fewer soldiers per squad, and include a wide range of roles, from Firefighters and Mountaineers to Combat Engineers and Space marines. Then para graph 3 says that's more mech warrior than BattleTech. Battletech works on a scale where an infantryman can park himself and sit on your mech's foot, and you need to max zoom in to see any detail. Infantry Weapons are primarily set in the RPG Game and translated formulaicly into the BattleTech Game. Did You Know? Infantry often can deal more damage than a vehicular machine gun however, especially once their support weapons come into play. Good afternoon all, Quick question. Because of their means of transportation, mechanized infantry using wheeled or tracked vehicles are allowed to tow heavier support weapons such as Field Artillery. 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